The Interactive Goose game will bring together ancient children's classic with the latest technology. Using this device the user will be able to play the traditional goose game with another player from other side of the world. The two devices will connect over the internet and would move the opponents token according to his actual movements.
I haven't meet any device in this context before: a traditional game to connect over the internet and be played as the initial ancient game. Even so, I saw different Interactive Goose Game ideas, one from Louis Vuitton as a gifts suggestion package and one digital software for learning Spanish by www.languagesnsw.com.
• 35x35 cm of acryl
• 60x50 cm of MDF
• different colored vinyl
• PLA
• 4 shaft
• timing pulleys
• MXL belt
• 2 stepper motor
• different electronic components
• different screws
• acryl, MDF, shaft, belt, screws can be bought from your local hardware store
• stepper motor from pololu.com
• electronic components form the fablab inventory
• PLA from your local 3D supply store
• vinyl from your Roland supplier
• servo motors - 26 $
• electronic components aprox. 10 $
• PLA aprox. 2 $
• vinyl aprox. 5 $
• acryl, MDF, shaft, belt, screws aprox. 30 $
• CNC milled MDF for casing
• laser cut and engraved acryl for the transparent top
• vinyl cut for the game pattern
• 3D printing for shaft support
• milled and stuffed PCB for the electronic part
• programmed microcontroller for flawless user interaction
• CNC milling
• laser cutter
• vinyl cutter
• 3D printing
• PCB milling
• soldering
• programming
• design, mill and solder the electronic board
• fit together all the mechanical parts and test it for smooth and flawless movements
• vinyl cut the game pattern and apply it to the transparent acryl
• program the microcontroller
• prepare everything for the final presentation
Since is not my strongest point, I am a little bit concerned with the programming part and with the communication route. Even so, I'm confident enough to be able to set everything up nicely. In worst case scenario I'll set up a wired communication route with the PC and send the dice's random numbers to the microcontroller thru serial.
• 18-24 of May design and mill the board
• 25-31 of May integrate all the components together
• 1-8 of June program the device
• 8-10 of June testing
A preliminary game should be recorded from start to finish and available for later review. None the less, online testing would take place. The game would be evaluated by sending some random numbers to the microcontroller and the correct token should move accordingly respecting turns and jumps.